Refining Damage Logging at Delta

UX Design Graduate Intern

At Delta TechOps, mechanics are spending hours trying to log or find what should be simple damages. My team and I created a maintenance tool that allows mechanics in delta hubs across the globe to log in seconds.

Time

August 2025 - Present

Team

Me

Jessica Herring

Dialo Diop

Skills

UX Research, Interview, Methodologies, Project Management, UX Design

Refining Damage Logging at Delta

UX Design Graduate Intern

At Delta TechOps, mechanics are spending hours trying to log or find what should be simple damages. My team and I created a maintenance tool that allows mechanics in delta hubs across the globe to log in seconds.

Time

August 2025 - Present

Team

Me

Jessica Herring

Dialo Diop

Skills

UX Research, Interview, Methodologies, Project Management, UX Design

Want to keep reading?

The rest of this case study is private, but feel free to reach out to me at alexandr.shor03@gmail.com for the password

Our Impact

40

%

Decrease in Time Spent Logging new damage

3:48 Minutes -> 2:18 Minutes

85

%

Decrease in time spent Finding old damage

1:38 Minutes -> 15 seconds

16.6

Pt

Increase in System Usability Score

70.15 points -> 86.75 points

Key Problem

Mechanics are taking hours to find the damage

With over 2000 planes, Delta needs a system to keep track of a lot of damage. It does that through two tools- the Aircraft Damage File for storing damage info and the Logbook for mechanics to generally log their inspections. But Mechanics were complaining about issues with the current system. Particularly, when we asked mechanics what they needed, we heard:

"I want something where I can find the damage"

Participant #1 - Base Mechanic

Mechanics are struggling to find and log damage with a system that should be working. Why?

Discover

The Problem

3 key questions guided our interview

To build the right product, we needed to ask the right questions, and 3 key questions guided our process:

How do
Technicians find

Specifically, how do mechanics confirm that the damage they see on the plane is preexisting?

How do
Technicians Log

When mechanics do find new damage, what are they recording, and why are they recording what they record

How does
technology mediate

What technology are mechanics actually using? Where are its shortfalls

Key Findings

An unreliable, open-ended, and dependent tool stops work

From 4 contextual inquiries, 27 user interviews, 2 tool teardowns, and a competitive analysis, we discovered that the current application mechanics use fails in several critical ways when other tools don't

#1

Inputs are open-ended, so there's little standardization

Engineers look for. clear, well structured data. But the current system left many fields as just open textboxes. No structure and no standards means mechanics commit cognitive overload to writing "the right way".

#2

Critical visuals are optional, so they become ignored

Photos are an optional entry, and when mechanics are pressed for time, they often won't include photos of the actual damage.

#3

A general 3d diagram for too many different kinds of planes

The current system represents all planes with a generic 2d diagram of a plane, and mechanics select what section of the plane the damage occurs on- but this gives little to no clear info to mechanics about the concrete location of damage.

#4

Mechanics logging away from the plane

Rather than logging a damage instance next to the plane, mechanics instead have to navigate back to their desk, losing valuable time and potentially important info in between

#5

Too reliant on other tools

Mechanics have to move away from the tool in order to find and record relevant structure manual references. Additionally, they frequently have to use other devices to upload photos-an important point of friction.

Downstream issues

Issues with logging leads to valuable time lost finding critical damage, because…

Damage Exists Without Context

When mechanics are looking for damage, they are often missing critical visual context.

Information Can Be Inaccurate

Mechanics are too easily putting in the wrong info. A mechanic might spend hours looking for damage on the left side of a plane when the damage was actually on the right

Entries Are Left to Interpretation

Dozens of damages might be in the same area, and a mechanic may commonly mistake which entry goes with which incident

Our Challenge

How might we design an intuitive, scalable digital twin solution to improve delta's aircraft maintenance?

Ideate

The Solutions

Design Workshop

Designing For Mechanics by letting mechanics design

We had some ideas on what mechanics would want, but to make sure we’re delivering a quality product for our mechanics, we brought mechanics to the design table with some guided discussion using I like, I wish, and I wonder statements centered on a set of preliminary ideas.

3 clear ideas formed the backbone of our application

Guided by our results from the design workshop and a set of user needs and design requirements, we had 3 key concepts:

Centralized Info Linking

Give mechanics access to all relevant manuals from the app, so that it's easy to add them to damage entries

A Consistent 3d Model

Give mechanics access to a plane-accurate 3d model that they can easily operate


Clear Photo taking

Make photo taking mandatory, and provide space for mechanics to provide a clear up-close and clear general photo

Develop

The Prototype

A two-pronged approach to delivery

We knew that we wanted to develop couldn’t just be made as a prototype in Figma, so we took a dual approach- iterate in figma, and develop in an angular framework (with the help of Claude Code) to make our vision a testable reality

Lo Fidelity iteration

How do you balance a model with a log?

Through our lo fidelity, we wanted to try a number of different interfaces, to see how mechanics would want to interact with a 3d model. During this process, we found that mechanics preferred to access a general form first, and then fullscreening a digital model second.

Model First View

Introduce structure by setting concrete steps to the process

Expand Model View

Let mechanics access the model with a tap, since they would want to fullscreen it in any case

Accordion View

Introduce structure by setting concrete steps to the process

Balanced View

Half logging, half model. Filling out how mechanics want to

Mid Fidelity Iteration

Revising the input

In our Mid fidelity, we began to add in clearer data points and refining our design using a pre-existing design system at Delta. However, I soon discovered a very pertinent issue regarding how damage location is recorded:

In mid-fi, entries are poorly structured…

When mechanics indicate the Frame And Stringer (important plane coordinates), the current design is just an open textbox, which begs the question…

“What's stopping me from putting in junk data right now?”

User Comment

Hi Fidelity Iteration

Making sure we model for the user

From high fidelity testing, we discovered our users were frequently getting lost with the model, and weren't clearly understanding how to save a new mark on the model.

Our Problem: From our evaluation we discovered that mechanics had a hard time recognizing how to save their work once they complete adding a location

"Okay…now how do I get out of here…?"

User Comment

Our Solution: Not only did we provide more crisp instruction on navigating the interface, but we also provided more apparent CTA to save the system

Final Product

Mechanics now log easily in a
centralized system…

Location a tap away

Location Seamlessly Integrated into logging process

Location a tap away

Location Seamlessly Integrated into logging process

Clear Photos

Photos are now split into 2 easily understood types for visual context - Up Close and General

Clear Photos

Photos are now split into 2 easily understood types for visual context - Up Close and General

Centralized Info

Related Material, including other damage entries and manual links, are centralized in the system

Centralized Info

Related Material, including other damage entries and manual links, are centralized in the system

…And Find Damage in Seconds

Clear Coordinates

Before, mechanics had no visual reference for the location of damage. Now, they have clear coordinates

Clear Coordinates

Before, mechanics had no visual reference for the location of damage. Now, they have clear coordinates

Pictures At a Glance

Mechanics now have plenty of ways to confirm damages with photos

Pictures At a Glance

Mechanics now have plenty of ways to confirm damages with photos

Cohesive Filters

Our system incudes a cohesive set of filters for mechanics to easily find what they're looking for

Cohesive Filters

Our system incudes a cohesive set of filters for mechanics to easily find what they're looking for

A Manual-Accurate Model

I helped create a structure diagram so mechanics can easily find the right coordinates for new damage

A Manual-Accurate Model

I helped create a structure diagram so mechanics can easily find the right coordinates for new damage

Our System Delivers

Faster Damage Referencing

For Mechanics

Cleaner Data

For Analysts and Engineers

More Accurate Logging

For All Users

Evaluate

Product Success

We tested our final system with our end users

0

Participants

Across Line and Base Maintenance Teams.

0

Task Based Scenarios

Between-Subjects, randomized tasks for both logging and finding damage

0

Tested Systems

Comparing our system to multiple preexisting Delta systems for Aircraft Maintenance

Our Impact

40

%

Decrease in Time Spent Logging new damage

3:48 Minutes -> 2:18 Minutes

85

%

Decrease in time spent Finding old damage

1:38 Minutes -> 15 seconds

16.6

Pt

Increase in System Usability Score

70.15 points -> 86.75 points

Reflections

For the Future

Learn the why behind the what: It would be incredible easy to just put together everything mechanics asked of us, but by understanding why they were asking us for things, we went one step further and built a solution that truly met their needs.

Meet your user where they’re at: Only by bringing mechanics to the design table were we able to truly learn how they operated, and what they would be looking in a solution to their problem

Unique tools produce unique solutions: With a large background in 2d ux design, I was operating on a lot of assumptions when I made my Figma prototype. By using Claude Code and Microsoft Copilot, I not only brought my designs to life, but also understood more accurately what worked and what didn't.

A massive thank you to my wonderful team

© 2026 Alexandr Shor

© 2026 Alexandr Shor

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